Generating Natural-Looking Human Character Animation
There are mainly two kinds of methods to alleviate the onerous task of
generating natural-looking human character animation: kinematic synthesis
and dynamic simulation. In the former one, it is easy for animator to
design how the avatar to act, but difficult to generate physically
realistic performace of the action in the virtual environment. While the
later one, which can figure out very accurate physical movements of all
objects in a scene, does not allow the animator to specify the desired
motion in an intuitive way.
Our work is to make the virtual character learn how to move from the
motion capture data, and to use the knowledge to drive the virtual
character in the physical simulation to obtain realistic animation.
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